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Nextion LCD Touchscreen Tutorial for Arduino

The Nextion LCD touchscreens are great for Arduinos because most of their functionality and processes are self-contained in the screen.  The communication with an Arduino is via a Serial UART port.  The benefit is that the Arduino does not use a lot of resources or pins dealing with a high resolution touchscreen, it simply sends serial commands to the screen or receives event notifications such as button presses.

This tutorial uses a very simple Nextion library.

Hooking up a Nextion LCD to an Arduino UNO

  1. Connect +5V to 5V on the Arduino
  2. Connect TX to pin 2 on the Arduino
  3. Connect RX to pin 3 on the Arduino
  4. Connect GND to GND on the Arduino
Note that the 4.3" version consumes up to 250mA, the 2.4" model up to 90mA. Both are well within the specs of the Arduino UNO's 5V regulator (450mA).

Installing Firmware via an SD Card

For this first part of the tutorial we are going to be using a firmware that demonstrates a couple of buttons, a progress bar and a text field.
  1. In the firmware folder in the library you will find the .tft files: 
    1. 2.4" Nextion display 240x320Example.tft
    2. 4.3" Nextion display: 272x480Example.tft
  2. Copy the .tft file to a FAT32 formatted SD Card. Ensure that there is no other .tft file on the SD Card
  3. Insert the SD Card into the slot and power cycle the display
  4. The display should immediately begin to install the firmware
  5. When the software is installed, remove the SD Card and power cycle the display again
  6. The following image should appear on the screen
Press the check boxes and note how the boxes give feedback when they are being pressed.  They still do not change to Selected because we haven't sent the command to do so yet.

Initial view of example screen

Nextion Editor Example Code

The .HMI file is included in the firmware folder.
Relevant data to note when looking at the .hmi example file.
  1. There are only three full screen graphics loaded and they are referenced as Pictures 0, 1 and 2. See the section "The Graphics and Image Cropping".
  2. There is only one page and it is referenced as 0. Its background has been set to Picture 0.
  3. There are four components created:
    1. m0 (ID:1) is a touch area. The only parameter changed is in the Touch Press Event -- Send key value is selected.
    2. b0 (ID:2) is an image crop button. The default image "picc" is 0. The Pressed image "picc2" is 1. In the Touch Release Event tab the Send key value is selected.
    3. b1 (ID:3) is an image crop button. The default image "picc" is 0. The Pressed image "picc2" is 1. In the Touch Release Event tab the Send key value is selected.
    4. t0 (ID:4) is a text area with a solid white background, right aligned.

The Pressed image configured to 1 is why the check boxes show the round grey circle when they are being pressed even though we haven't configured anything in the Arduino yet.

Receiving a Message and detecting a Button

Upload the "ReceiveMessages.ino" sketch from nextion/examples and open the Serial Monitor. Try pressing and releasing the two checkboxes. The responses should appear in the monitor. Note that the messages only appear after releasing the buttons. The exact behaviour is configured in the relevant Touch Event tab in the editor.

Button press (release) messages

Using the listen() function any message coming from the Nextion is stored in a String.

void loop() {
  String message = myNextion.listen(); //check for message
  if (message != "") { // if a message is received...
    Serial.println(message); //...print it out

 We can modify the loop() to detect when a button is pressed (or in this case - released). Update the loop() with the following code:

void loop() {
  String message = myNextion.listen(); //check for message
  if (message != "") { // if a message is received...
    Serial.println(message); //...print it out
  if (message == "65 0 2 0 ffff ffff ffff") {
    Serial.println("Pressed Checkbox 1!");

The "65 0 2 0 ffff ffff ffff" was copy/pasted from the Serial Monitor. What does the message mean? Here is the official Nextion Instruction Set and a breakdown of the message:
  1. 65: This message is a touch event
  2. 0: The page ID is 0
  3. 2: Component ID (the number of the first button in the Editor)
  4. 0: Type of event. A "0" means a Release event, A "1" is a Press event
  5. FFFF FFFF FFFF: The end of message pattern
This can be read as: "Button 1 on Page 0 was released". But it's easy to just copy the message and compare was done in the code above.

Making the button turn on

The next step is to update the icon when the button is pressed. In the code below instead of printing to the serial monitor we are sending two commands:

  1. "b0.picc=2" sets the default picture to ID:2
  2. "ref b0" refreshes the button image

We send these commands to the Nextion using the sendCommand() function:

void loop() {
  String message = myNextion.listen(); //check for message
  if (message == "65 0 2 0 ffff ffff ffff") { //if button "b0" is Released
    myNextion.sendCommand("b0.picc=2"); //set "b0" image to 2
    myNextion.sendCommand("ref b0"); //refresh

Now, if everything went well when the first button is pressed and released the green checkbox is turned on! It won't turn off because we haven't told it to. What would be the commands to turn the button Off? 

"b0.picc=0" and then "ref b0". This switches the image behind the first button back to 0.

Toggle Button

Toggling buttons on and off are a common occurrence in controls so we decided to add a function called buttonToggle(). Upload the "ToggleButton.ino" example and test the buttons.  They should now switch between Checked and Unchecked.

buttonToggle(button state boolean variable, component name, default picture ID, selected picture ID)

To use the buttonToggle function a boolean variable is created for each button:
boolean button1State;
boolean button2State;

In the loop() we listen for a message, test for the correct button press and execute the function:
void loop() {
  String message = myNextion.listen(); //check for message
  if (message == "65 0 2 0 ffff ffff ffff") {
    myNextion.buttonToggle(button1State, "b0", 0, 2);
  if (message == "65 0 3 0 ffff ffff ffff") {
    myNextion.buttonToggle(button2State, "b1", 0, 2);

Update Text
Upload the "UpdateText.ino" example to your Arduino. The text field in the Sensors card should be flashing between "Hello" and "1234".

setComponentText(component name, String)

In the loop() are two examples of how to send text to a text area.
void loop() {
  myNextion.setComponentText("t0", "Hello");
  int value = 1234;
  myNextion.setComponentText("t0", String(value));

Updating a Progress Bar

In the Nextion Editor there is a component called a Progress bar. There are several aspects that I don't like about the implementation. First, it requires that one isolates the graphics for an empty and full progress bar and then add them to the Pictures in the Editor. Secondly, every time the progress bar receives a new value it erases the progress bar entirely and then repaints it. This causes a noticeable flicker even if it repaints with the same value. Hopefully, this will be fixed in the future.

Using the following technique, creating the graphics is a lot simpler. There is no flicker. And the technique can be used in a variety of creative ways.

The Graphics and Image Cropping (why it's so cool)

The three screens below are the ONLY graphical assets that were used in this project. Each screen is only between 17 and 19 kilobytes. Even the temperature progress bar states are included here. The first screen has all the graphics in their default or OFF states. The second displays both the buttons in their Pressed state. And in the third the buttons are shown in their Selected State and the progress bar is completely filled. How can this be? What if I want one button ON and the other OFF? How do I set the progress bar to 50%?

 Picture ID #0 Picture ID #1 Picture ID #2

The trick is to use a technique called image cropping. Certain components, such as buttons, can allow a specified area of another screen to show through. So, for button 1 to show the green selected icon just allow the image from Picture ID #2 to be displayed only around the area of the button. To make the temperature sensor show 50% red, allow half the progress bar of Picture ID #2 to display.

The direct command to display a portion of a picture is "picq" which exposes a section of a picture at coordinates x,y with a certain width and height.

"picq x,y,w,h,picid"

x: x coordinate starting point;

y: y coordinate starting point;

w: Region width;

h: Region height;

picid: Picture ID;

This can be done manually using the sendCommand() function or by using the updateProgressBar() function.

updateProgressBar(x , y, width, height, value, empty picture ID, full picture ID)
The value to be displayed should be scaled between 0 and 100. This can be done easily with the map() function.

In order to "wipe" the progress bar we will need to its x,y position and it's width and height. A quick and easy method is to use Add Component-->Progress bar to create a temporary component. Move and stretch the component over your progress bar and write down the values x,y,w,h. Then Delete Component-->Delete Selected Component to erase the component.

The values I have for the progress bar are: 56, 321, 195, 8

Upload the "UpdateProgressBar.ino" sketch to the Arduino.  This sketch monitors analog port 0 and displays the values on the progress bar and the text area. To test I connected a potentiometer to 5V and GND with the wiper connected to pin A0.

 void loop() {
  int sensor = analogRead(A0);
  if (abs(sensor - old_sensor_value) > 20) {
  old_sensor_value = sensor;
  int scaled_value = map(sensor, 0, 1023, 0, 100); // always map value from 0 to 100
  myNextion.updateProgressBar(x,y,width,height,scaled_value,0,2); // update the progress bar
  myNextion.setComponentText("t0", String(sensor));  // update text using original sensor value

All together now!

Upload the "AllTogether.ino" sketch. The buttons should toggle, the progress bar should update and the text field should display the value of A0.

Google Material Design Guidelines

These screens were created entirely using Inkscape. The Google Material Design Guidelines were a great help in figuring out how to approach a layout in a simple, elegant fashion. Google provides all the icons, fonts and colour palette in formats that can be used in just about any application.